Bipartite Matching Is in NC

(scottaaronson.blog)

123 points | by amichail 4 days ago

4 comments

  • vintermann 1 day ago
    Many years ago, on Boardgamegeek, there was a game trading system called "Math Trades", where participants would list a number of trades they were willing to make, and they ran some complicated calculations to figure out how to let as many as possible trade.

    CS professor Chris Okasaki, known for his book on purely functional data structures, also played board games and he came across this phenomenon. He realized that it could be modelled as a bipartite matching problem, and wrote a MUCH faster program to manage math trades.

    https://okasaki.blogspot.com/2008/03/what-heck-is-math-trade...

    I guess it can be made even faster now in theory.

    • throwaway81523 17 hours ago
      I don't think this new result is supposed to be a speedup. It might even be slower than the existing method. Rather, it's a way to get rid of the random number generator that the old algorithm relied on, so it's deterministic unlike the old way. I'm not even sure that it's guaranteed to find the answer, as opposed to finding it with high probability.

      It's mostly of theoretical interest except for some possible niche applications, I'd say. For a math trade type of problem, you'd just go ahead and use the old algorithm with an RNG.

      Another famous result of this type was AKS primality testing. Randomized algorithms like Miller-Rabin were known for a long time, very reliable, and quite simple to implement, but AKS was an important theoretical advance because it didn't use random inputs. I think everyone still uses Miller-Rabin in practice.

      • emil-lp 1 day ago
        The kidney exchange problem isn't bipartite matching but a cycle packing problem (or disjoint cycle cover).
        • mirashii 23 hours ago
          The math trades still happen regularly at cons, e.g. Origins had one just last week.
          • sigbottle 22 hours ago
            Chris okasaki! Was into functional data structures in college, great book and great dude
          • amirhirsch 1 day ago
            This is an awesome result.

            For those unfamiliar: NC is the class of problems which can be solved in polylogarthmic depth with polynomial number of logic gates. It is unproven if NC != P similar to P != NP.

            • gignico 1 day ago
              Yes, but logic gates with constant fan-in, crucially, otherwise that's called AC.
            • osti 1 day ago
              So is it a class of problems that can be parallelized well?
              • adgjlsfhk1 1 day ago
                no (in both directions). lots of np/exp problems paralize well and you can be in NC and parallelize really inefficiently (e.g. you can get a 10x speedup, but you need 1000000x the hardware). the better framing is that NC is the class of efficient algorithms that can be sped up near arbitrarily by parallelization
                • osti 1 day ago
                  Hmm your last sentence seems to exactly agree that it's a class of algos that parallelize well? What does sped up arbitrarily mean? It's still polynomial speed up right?
                  • chowells 1 day ago
                    It's a difference of degree. People expect something that "parallelizes well" to show near 1-to-1 speedup. Double the hardware, double the speed. This is "you can always speed it up, but the hardware requirements can increase at any polynomial rate".
                    • osti 1 day ago
                      Ah got it. Reread previous comment and that makes sense.
                      • dragontamer 1 day ago
                        Yeah it's more of "on a hypothetical infinitely parallel computer, you'll get a big speedup'.

                        Which is still useful if you can prove a problem is in NC. It's just not quite as strong as people make it out to be.

            • kevinten10 1 day ago
              [dead]