6 comments

  • nly 1 day ago
    My goto these days (and afaik the state of the art) is boost::unordered_flat_set paired with rapidhash for hashing (since the GNU std::hash functions based on murmurhash are ridiculously slow)

    The cacheline performance is pretty hard to beat (SIMD optimised linear scan before hopping), which is where all the wins come in the real world.

    But basically any of the faster hash maps from absl, boost or folly are going to wreck the standard library in terms of perf

    • spacechild1 12 hours ago
      > with rapidhash for hashing (since the GNU std::hash functions based on murmurhash are ridiculously slow)

      Doesn't boost::unordered_flat_map use boost::hash by default? How does it compare to rapid hash and std::hash?

      • nly 9 hours ago
        It's not great.

        Rapidhash is just insanely fast and provides good distribution, with built-in support for mixing.

  • jll29 1 day ago
    google::dense_hash_map is faster than this new implementation according to their benchmark's diagram (google::dense_hash_map has the lowest runtime of all tested methods).
    • stevefan1999 18 hours ago
      Ah, hopscotch hash, I tried using it on my CSGO cheat literally 10 years ago, for the object reflection (retrospection) system based on compiler type ID and unique hashing scheme with function signature. I merely used it for hopefully getting a performance on the "dependency injection" side of things, until I realized it is actually a service locator pattern and performance won't improve due to this architecture anyway.

      It was 3 years later when I was in college I learned advanced data structures and came into Cuckoo Hashing, then Robinhood hash, and the combination of both Cuckoo and Robinhood hash => Hopscotch hashing

      • AlexeyBelov 1 hour ago
        > my CSGO cheat

        Why would you openly admit this?

      • mgaunard 1 day ago
        How does it compare to boost unordered flat map?

        Looks like the benchmarks were last updated in 2019.

        • compiler-guy 1 day ago
          https://tessil.github.io/2016/08/29/benchmark-hopscotch-map....

          Has some older benchmarks, including those two.

          • mgaunard 1 day ago
            boost unordered flat map didn't exist in 2016 (nor 2019).
            • jeffbee 1 day ago
              A more recent benchmark is https://martin.ankerl.com/2022/08/27/hashmap-bench-01/

              However, it lacks the newer Boost stuff which is very fast.

              The Hopscotch map was interesting at the time but due to unfortunate timing was immediately outshone by absl::unordered_flat_map A.K.A. "Swiss tables", and there's been even more water under the bridge since then.

              • RossBencina 1 day ago
                Abseil Swiss Tables carefully avoids intermediate allocations/copy constructor calls.[1] I'd be wary about inferring underlying algorithm performance from benchmarks that don't explicitly control for these optimisations. (Or maybe everyone is using them and I'm out of touch.)

                [1] https://abseil.io/about/design/swisstables

                • jeffbee 1 day ago
                  Algorithmically hopscotch has a better strict worst case whereas swiss tables have a degenerate O(N) lookup. But there are a lot of maps like that. robin_hood::flat_hash_map is very fast but I can create insert sequences under which it will call std::abort, which I feel is ridiculous. But if your hash map isn't exposed to hostile inputs then you might not be concerned.
                • utopcell 1 day ago
                  You probably mean absl::flat_hash_map<>.
                  • jeffbee 16 hours ago
                    Yeah. I typed the comments on my phone without bothering with the docs. I probably got all the other classes wrong, too.
                  • quadrature 1 day ago
                    Is there something better than Swiss tables ?.
                    • On modern super wide znver5 or SBSA with full-clock scalar 256 or 512 ALUs / SIMD lanes deep pipelines hight BTB pressure eyc. it's just really difficult to make a priori statements about performance for a given workload.

                      absl::flat_hash_map (or folly::F14) are great defaults if you can eat the invalidation semantics.

                      But if it's really hot you measure by workload and have infrastructure to flag the right ones in.

                      This seems promising. I'll start benching it alongside the other likely lads.

                      • szmarczak 1 day ago
                        No. Fundamentally it's not possible to be faster.
                        • infamouscow 1 day ago
                          This is not true. It is fast as a general purpose hash table, but claiming it's the fastest across all datasets and workloads is silly.
                          • szmarczak 1 day ago
                            > claiming it's the fastest across all datasets

                            I never claimed so. Please stop stating I said something when I didn't.

                            > as a general purpose hash table

                            That's what I claimed. The question IS about hash tables. If you want a hash table of any content, it's impossible to get faster. Unless you check all possible keys at once - only this will get you faster.

                • teo_zero 1 day ago
                  The concept is very similar to robin hood. In fact most of the performance charts show that the curves of hopscotch and robin hood are very close. I think I'd prefer robin hood as it's well known.
                  • einpoklum 22 hours ago
                    The principle of "hopscotch hasing" is described, for example, here: https://en.wikipedia.org/wiki/Hopscotch_hashing

                    ----

                    An point often missed by people who need to/want to do hashing:

                    In practice, with your real workloads, you can often make do with actually "giving up" on the hasing of some fraction of the elements, whose buckets, neighborhoods and such are already occupied - and instead put those aside for separate out-of-band handling. hash table implementations such as this one (or std::unordered_map and all the rest), absolutely _must_ succeed in inserting your values - and so must always allow for more collisions, resizing etc.