Factorio that you can touch

(factorio.com)

276 points | by ibobev 7 hours ago

15 comments

  • NelsonMinar 5 hours ago
    Wube is such a unique game studio. They do a lot of very solid technical work and look like they have fun doing it. I particularly appreciated their recent post about porting Factorio to ARM64. They had a business reason to do it but it's clear the team was mostly just curious about whether ARM64 was a viable gaming platform now. And then shared the results with us. They seem like fun hacker guys.

    https://www.factorio.com/blog/post/fff-446

    • twiclo 4 hours ago
      I've never played a game where it was more obvious that the developers really played and enjoyed their game. It's just brimming with QoL features.
      • nerusskyhigh 4 hours ago
        The modern doom saga gives me the same vibes. The team really poured their hearth in it!
        • duskwuff 1 hour ago
          IIRC, a number of the team members started as players.
          • pphysch 2 hours ago
            Factorio is in that top-tier. I just tried Core Keeper and had the same feeling, gushing with QoL and thoughtful design. Refreshing to play sandbox-y games where mods don't feel mandatory.
            • ainiriand 4 hours ago
              [dead]
            • JMiao 3 hours ago
              It helps they don’t have a publisher to confuse them with quantitative and qualitative pattern matching. Just make the game you play and judge it honestly. Of course, the second part is a rare ability.
              • AceJohnny2 3 hours ago
                This is what being very successful (but still focused) gets you.
                • sandworm101 1 hour ago
                  Yes but they have fallen into a success trap. I have seen the same trend with Mincraft, KSP and Subnautica. An indi developer starts with a great concept and a true open world game. The player can progress through the tech tree how they choose but doing so requires exploration. All is good. Then the developer starts to tighten the reigns. The tech tree become more rigid. Exploration must happen in a more specific order. And then the graphics department takes over, adding more and more objects until a previously huge and open world is a tightly cluttered mess.

                  Think of how subnautica moved. The second game was very literally denser to the point that they slowed down movement to preserve any sense of space. And each step inthe tech tree required specific tools from a specific place. No more free explorations. No more alternatives. The player lost control over the story. Subnautica 3 is now so dense and linear I gave up after a week. It is more a decorated fishtank than open world.

                  I still play factorio (1000x) but I do not play the new planets. That whole rocket process is so locked down that there is little for me to enjoy. I get bored whenever there is only one way to do a thing and no room for a player to invent alternatives.

                  • scubbo 1 hour ago
                    This is a weird perspective. The middle planets can be approached in any order. And mods allow near-infinite variety - especially those that build on the platform of custom planets.

                    > there is only one way to do a thing and no room for a player to invent alternatives.

                    Sounds to me like you are caught up in trying to chase optimization and bemoaning the fact that there's only one optimal strategy. Do a no trains run! Or a no bots run. Or a 1000x science modifier run, or Lazy Bastard, or Death World, or... there are plenty of constraints, both programmed-in or self-imposed, that can push you out of the "standard" optimal strategy.

                    • sandworm101 52 minutes ago
                      The system for moving between planets is locked down. It is rockets or nothing. And that system is deliberately designed to defeat scaling. What really killed me was the message saying I was only allowed one of a specific key building on each planet. That was very anti-factorio imho. As I said above, as an indi developer moves forwards they add constraints to focus and guide progression. I simply do not want that. So I disabled all the planet stuff and play like it never existed.
                      • fabian2k 30 minutes ago
                        That restriction is needed in some way to prevent that building being a way of teleporting stuff across the planet. They did relax this in 2.1 and allow you to build extensions to that building where you can add inserters and use belts/trains.
                    • sneurlax 1 hour ago
                      Do you play Space Age just on Nauvis or are you playing without Space Age entirely?
                  • mococa 3 hours ago
                    I love Factorio, but I can't play it - it's way too addictive. If I start on a Friday, I won't stop until Monday
                    • spaceclay 1 hour ago
                      I still believe Factorio fundamentally rewired the way I think about software and engineering more broadly... prepared me better for my first software internship than any class I'd taken

                      The whole game really drills in what it means to "think like a computer scientist". Abstraction, encapsulation, modularity, etc

                      • komodo99 1 hour ago
                        With actual (virtual) drills!
                        • mococa 1 hour ago
                          Agree - I see Kafka on it!
                        • jl6 3 hours ago
                          Which Monday?
                        • fkozlowski 2 hours ago
                          It's a great way to rebuild a sense of agency for me. I find the weekend binge a good way to feel like I can effect changes in the world.
                          • lucb1e 1 hour ago
                            Not sure if this seems too random but I think that's what I like about OpenStreetMap editing: it's only a few clicks to improve the map and thousands or more people will come across it. You're changing the world in one of the literal senses of the phrase, and can do it from an armchair (doing quality assurance or using aerial imagery) or use it as motivation to seek out places near you that you've not visited yet. Maybe that's something you'd enjoy as well
                          • _doctor_love 3 hours ago
                            A bit like the old Bill Hicks joke: "I was a weekend drinker - I would start on Saturday, and then by Friday I..."
                            • adamsb6 3 hours ago
                              you can stop?
                              • BatFastard 1 hour ago
                                You think Factorio its self is bad? Try the Space Exploration mod! It expands the game with a ton of fun new problems.
                            • mitxela 5 hours ago
                              Remember that Factorio does not release its 3D models. Everything in the game is a 2D render of a 3D model, which is why the game uses so much VRAM.
                              • gizmo686 5 hours ago
                                As far as the game in concerned, the sprites are all just 2D assets. The fact that those assets came from a 3d model during development has no effect on performance. They also do manual post-processing on most of the 2D renders.

                                https://factorio.com/blog/post/fff-146

                                • mitxela 4 hours ago
                                  Literally what I just said
                                  • xboxnolifes 3 hours ago
                                    Your wording can easily be read as them shipping 3d models and rendering them as 2d at runtime. It's a weird way to say the game is made up of 2d assets.
                              • Sohcahtoa82 4 hours ago
                                ?

                                The game doesn't consume that much VRAM. It plays on 4 GB GPUs just fine. The GPU only needs to keep resident what's currently on the screen. Even including every animation frame, that's 1 GB tops.

                                Hell, the minimum requirements are a GeForce 750 Ti, or Radeon r7 360. Those are 2 GB GPUs.

                                • daedrdev 1 hour ago
                                  In fact, sometimes when your game lags too much you can speed it up by zooming in! (Only in some cases)
                                  • lucb1e 2 hours ago
                                    > The game doesn't consume that much VRAM. It plays on 4 GB GPUs just fine.

                                    Not everyone bought a GPU to run LLMs on. That is quite a bit of VRAM, especially for non-desktops

                                    • officeplant 2 hours ago
                                      That's the amount of VRAM that has shipped in budget to midtier gpu's since at least 2016 with the RX470/480 from AMD. You can find even older & slower examples from Nvidia and AMD (ex. Nvidia 740GT 4GB edition)

                                      Gaming hardware reviewers have been complaining about 4GB of VRAM not being enough since probably 2018 onward.

                                      I have a weird setup with two very old 5:4 1280x1024 monitors I like to use for fun, and even playing Subnautica (2018 Release date) I can use up 3.4GB of VRAM at that low of a resolution on High settings. (playing on a single monitor)

                                      • lucb1e 2 hours ago
                                        > That's the amount of VRAM that has shipped in budget to midtier gpu's since at least 2016

                                        In desktops maybe, which will be somewhat popular still among people who play a lot of games but not a majority (IDC has laptop sales at a 3 to 1 ratio to desktops in 2022, but that's not specific to people who play games, much less (2d) Factorio players specifically). The system I bought before my current one was in 2018 and mid-tier then was 2GB. There was no craze for (V)RAM at the time, more a question of which setting you want to play games at (and with which render distance) than whether a given laptop works for games at all

                                        As of last month, Steam reports that >15% of their customers still have 4GB VRAM or less: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

                                        I'm not familiar with Subnautica beyond the name, is that known for being particularly efficient?

                                        edit: meant to say 4GB rather than 2GB in the Steam stats reference, fixed

                                        • Sohcahtoa82 1 hour ago
                                          > The system I bought before my current one was in 2018 and mid-tier then was 2GB.

                                          Mid-tier laptop GPU in 2018 would have been a GeForce 1060, which came in either 3 or 6 GB variants. GeForce 1050 Ti came in a 2 GB variant, but I wouldn't classify that as mid-tier. The x050 variants (1050, 2050, etc) are budget tier.

                                          • officeplant 1 hour ago
                                            >As of last month, Steam reports that >10% of their customers have 2GB VRAM or less: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

                                            Steam having a massive collection of users with older hardware doesn't really make 4GB of VRAM any larger. My current main machine reports less than 1GB since its an iGPU. (But I've seen it use over 8gb of system memory as VRAM)

                                            >I'm not familiar with Subnautica, is that known for being particularly efficient?

                                            Its a pretty well made unity engine game with a minimum requirement of Intel HD4000 integrated graphics. IDK if it would be consideredban efficient game vs other visually nice from this time frame like DOOM 2016 which runs really well on 4GB vram cards if you stick to 900p and below resoultions.

                                            • throawayonthe 50 minutes ago
                                              at that point can't you just use the integrated gpu which definitely has access to more ram?
                                          • fabian2k 25 minutes ago
                                            The 2D graphics are heavier than you might suspect. But Factorio is overall a very well optimized game, and it runs far better on my office notebook than any comparable game. This will work fine on any not ancient notebook with integrated graphics.
                                            • jamesgeck0 1 hour ago
                                              If you play video games, it's basically nothing. I bought a 6 GB VRAM card for ~$300 a decade ago. Many recent games require a minimum of 8 GB VRAM and can scale up to 16 GB VRAM on higher settings.
                                              • lucb1e 1 hour ago
                                                Sure I play video games, but not usually the ones from the current year. Besides the price of the game itself, it won't run well on laptop hardware anyway and there's such an enormous collection of great games from past years. Factorio is an exception for me, I've played it since not long after the initial release in 2016 and actually got entertainment for so many hours that I thought it fair to buy it a second time ^^'
                                              • BatFastard 1 hour ago
                                                If ONLY I had know to buy 16 GB of VRam on my cards. I have 12, but they struggle.

                                                Hell if I had know that a 5090 would be worth 6000 USD I would have brought as many of them as I could for 2000 USD!

                                                • Sohcahtoa82 2 hours ago
                                                  What the actual fuck are you talking about? This has to be a troll comment.

                                                  4 GB is nothing. Mid-grade GPUs from 2013 had 4 GB. Budget GPUs from 2016 (10 years ago!) had 4 GB.

                                                  • snazz 2 hours ago
                                                    You can play Factorio on laptops and other devices that don’t have dedicated GPUs. A mid-grade computer from 2013 would be a $599 laptop with a Core i3 integrated GPU that shared the 4 GB of system RAM.
                                                    • jamesgeck0 1 hour ago
                                                      Such a machine would probably benchmark favorably against the Nintendo Switch, which runs Factorio on downclocked tablet hardware of a similar era.
                                                    • harpersealtako 2 hours ago
                                                      the "minimum requirements" aren't even the actual minimum, the game can definitely play on worse machines than that (just inconsistently). I know from personal experience that you can play factorio (at least the base game) on a crappy old 2009 toshiba laptop. Pretty sure it doesn't even have a GPU, just integrated graphics. It doesn't run well but it's not an action game, a little stutter isn't the end of the world and anybody playing on a system like that should not be surprised by it.
                                                      • komodo99 1 hour ago
                                                        The most potato i've run it on was a CB131 chromebook, (which was about a hundred bucks in 2017) and even then, even though video was chugging at 20fps, the main update loop was locked at 60TPS. very impressive. (and helpful for a 9 hour layover on christmas eve, anecdotally)
                                                • vlyan 4 hours ago
                                                  it does?

                                                  I don't have it installed now (lest I get tempted into a quick 2-hour session and end up being late for work 12 hours later), but IIRC it performed the same for me on iGPU and 4090, even on the big saves running below 60 FPS/UPS.

                                                  • tasuki 1 hour ago
                                                    > Everything in the game is a 2D render of a 3D model, which is why the game uses so much VRAM.

                                                    Surely from first principles one'd expect 3D models to be heavier than the 2D renders, due to the extra axis?

                                                    • namrog84 18 minutes ago
                                                      Purely from a vram perspective. A triangle is just 3 vertices and some edges. A few bytes of data.

                                                      A similar 2d image of a triangle would likely be thousands of bits of data.

                                                      The 2d probably uses a little less per pixel. Whereas the triangle has slightly more expensive compute per pixel cost. But modern gpu have dedicated hardware for that.

                                                      3d is probably more expensive compute but cheaper vram usage. At least to a point and a certain set of conditions. Barring things like textures and others.

                                                    • katzenq 4 hours ago
                                                      Do they really load so many spirites into memory it's heavier than 3D?
                                                      • Sohcahtoa82 4 hours ago
                                                        There are assumptions being made about texture resolution.

                                                        The high quality sprites are 64 pixels across per tile. With each tile being 1 meter, 1 pixel is 1.56 cm (About 0.63 inches) across. By today's standards, that's a very low texture resolution, though they can get away with it when your camera is so far away.

                                                        But if the game was 3D, you could expect players to put the camera closer to your objects. You'd need significantly higher texture resolutions. And you'd need a texture for each part of the object.

                                                        Meanwhile, consider a 3x3 object. That's 192x192 = 36,864 pixels. Assume it has a 60 fps, 2-second animation loop. That's 4,423,680 pixels. With 8 bytes per channel and 4 channels (RGBA), that's about 17.7 MB, which allows you to store 56 objects per GB.

                                                        Which doesn't sound like a lot, but we're making some huge assumptions. Not all objects are 3x3 tiles. Most don't have 120 frames of animation.

                                                        And as I mentioned in another comment, you don't need to store ALL the game's art in VRAM at once. Only what's on the screen. And you can certainly fit an entire screen's worth of animations in a 2 GB GPU.

                                                        • soulbadguy 3 hours ago
                                                          > Meanwhile, consider a 3x3 object. That's 192x192 = 36,864 pixels. Assume it has a 60 fps, 2-second animation loop. That's 4,423,680 pixels. With 8 bytes per channel and 4 channels (RGBA), that's about 17.7 MB, which allows you to store 56 objects per GB.

                                                          I am assuming that they are laveraging multiple compression technics like using texture specific compression on the gpu, or sub sampling the resolution directly. 8 bytes per channel seems rather large here as well.

                                                          • Sohcahtoa82 2 hours ago
                                                            > 8 bytes per channel seems rather large here as well.

                                                            That was a typo. I meant 8 bits per channel.

                                                        • mitxela 4 hours ago
                                                          Yes. Several GB. I had to enable half resolution to play modded Space Age.
                                                          • sdenton4 3 hours ago
                                                            Hmmm... The Factorio team is famously performance oriented, and more scenes are often far less so. Are you sure the problem wasn't the mods? I have good memories of sending my Kerbal frame rates to hell with generous modding, both for graphics and the physics engine.
                                                            • lucb1e 2 hours ago
                                                              I also struggled with performance in space age and mentioned it to a developer, but the solution was setting a setting which I had tested previously (no fog) and did nothing... on Nauvis. Turns out it's the difference between stuttering and smooth when in space platform view. They do still care but I guess there's only so much you can do if you also have other tasks to get to
                                                              • bombcar 3 hours ago
                                                                Reporting the issue with mods to the team will likely get them to fix something - they're that performance oriented.
                                                          • conorcleary 5 hours ago
                                                            Somehow the engineering behind this will help that fly and all his viewpoint windows
                                                          • schobi 4 hours ago
                                                            Oh - but only touching them?

                                                            I was hoping for an iteration of a factorio belt that could actually move!

                                                            • pennomi 38 minutes ago
                                                              I thought you were going to taste them for a second.
                                                            • Cieric 6 hours ago
                                                              I'm (hopefully) getting a G1X soon, so I think I'm going to put it to work printing this stuff out. I'm now excited for this as a use case and I kind of hope someone builds something to convert an existing factorio world into a 3d model, though it might be to big to actually print so maybe a way to take a section would be even better.
                                                            • sdenton4 3 hours ago
                                                              Omg, this is so my jam...

                                                              I'm looking forward to making a Factorio themed war game table. Star Wars Legion on the factory planet...

                                                              • evv 3 hours ago
                                                                not me hoping for an official factorio board game
                                                                • hobofan 48 minutes ago
                                                                  Not quite Factorio, but Satisfactory has a board game in the works: https://www.reddit.com/r/SatisfactoryGame/comments/1wj4gc6/i...
                                                                  • tasuki 1 hour ago
                                                                    There was an attempt, with a very well known board game designer. They got along well, but didn't find a board game in it.
                                                                    • annoyingnoob 1 hour ago
                                                                      I imagine it takes a football field and a small building full of pieces. Sounds like fun!
                                                                      • mcphage 2 hours ago
                                                                        Until then, there's Factory Fun, and Factory Funner.
                                                                        • lucb1e 2 hours ago
                                                                          not you? Is that an expression I should know, meaning the opposite presumably?
                                                                          • john_strinlai 2 hours ago
                                                                            yes, "not me X" means "absolutely me X", in gen-z form.

                                                                            i typically interpret it as having a hint of embarrassment to it (e.g. "not me eating instant ramen for dinner for the 3rd time"), but not always.

                                                                        • Sir_Twist 3 hours ago
                                                                          Based on the title I thought this would be about adapting Factorio for touch controls, but this is way more interesting. The folks at Wube have such a unique sense of technical curiosity.
                                                                          • thendrill 5 hours ago
                                                                            I love this <3 Wube should be the example the game industry follows
                                                                            • atemerev 4 hours ago
                                                                              Real-world Factorio, aka composable manufacturing, aka "factories building drones building factories", aka universal constructor, is the next trillion dollar company.
                                                                              • darkmighty 4 hours ago
                                                                                The entire planet taken as a whole is already a form of universal constructor ;)
                                                                                • atemerev 2 hours ago
                                                                                  But we can't program it yet.
                                                                              • breckenedge 5 hours ago
                                                                                The factory must grow.
                                                                                • Animats 1 hour ago
                                                                                  Now try to get a Factorio-Lego collaboration going.
                                                                                  • ill-ion 5 hours ago
                                                                                    This project looks simple until you realize how much engineering went into it.

                                                                                    The original assets were never meant to be physical, so they had to completely re-engineer isometric tricks and floating geometry for 3D printing. Releasing the files instead of an expensive collector's edition is a classic Factorio move, and I personally love it. Now the community can remix these and build some awesome stuff that the original devs could never imagine. Awesome stuff!

                                                                                    • cogythea 2 hours ago
                                                                                      What a good AI-generated summary of the article!
                                                                                    • lastscattering 5 hours ago
                                                                                      Fun thing about taking Factorio physical is that the game already has a real scale. A tile is a metre, that's what the km/h readouts for vehicles are based on. So a yellow belt moves at basically walking pace, and the engineer runs everywhere at about 30 km/h all day without getting tired. The mining drill that eats a whole ore patch is a 3x3m box.
                                                                                      • zelias 2 hours ago
                                                                                        guessing the suit has an exoskeleton built into by default, and the exoskeleton equipment simply boosts the performance