2. I read the info, but I'm incredibly curious for more detail about the pipeline, in particular how much manual work was done, and can this be generalized to other locations? :)
> An image model trained on a hand-picked pixel-art style then repaints it, tile by tile, each tile continuing its painted neighbours so the city stays seamless.
Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).
As someone who's only familiar with Valencia on Google Maps, I found the default orientation very confusing. Is it possible to configure it so that north always points upwards?
Likewise! As someone born and raised in Valencia, I found the orientation with the centered position a bit confusing. That said, the layout makes much more sense when focusing on Estación del Norte and Plaza de Toros.
Congrats on the launch! I was so excited when I saw this post.
For those who wonder what that gigantic green garden is, it's one of the best thing in Valencia: it's the path of the old Turia river.
But because Valencia has regularly seen terrible floods, including floods with many deaths, with water reaching as high the second floor of some houses (!), at some point it's been decided to divert the Turia so that it doesn't flow in the middle of the city anymore.
Many cities have been build along a river and then spread on both side of the river: be it Paris, Prague, Brussels, Budapest (literally the name of the two sides of the river: Buda and Pest), etc.
But Valencia is magical in that the river has been diverted and most of the old path of the river has been transformed into garden / bike paths / run track / etc.
It's like if you were to take Paris, divert the "Seine" and in its place put a gigantic garden.
IMO more cities should do just that: Valencia is the proof it can be done.
I guess you're thinking of SimCity 2000? The original used a flat top-down view (with perhaps a bit of "forced perspective" in the artwork for individual zones).
Thanks for sharing! I'm from the region, and I really enjoyed the map and the games! In a year or so, the map will need a stadiums update :D Amunt Valencia!
My last visit to valencia (as a tourist) was a long time ago (20 yeyrs) but i just had some minutes of fun playing your two tourist games :-) thanks for showing !!
> A few months ago I was standing on the 13th floor balcony of the Google New York 9th St office staring out at Lower Manhattan. I’d been deep in the weeds of a secret project using Nano Banana and Veo and was thinking deeply about what these new models mean for the future of creativity.
[Proceeds to generate a whole bunch of same-old-shit with LLMs.]
I guess the conclusion is that creativity is dead.
It is incorrect to name this pixelart. Perhaps diffusion-art. I wouldn’t go so far as to call it "slopart"—that would be derogatory.
First, it has very little in common with the process of creation of actual pixelart imagery, as all here on the map is blurred, no pixels are clearly distinguishable.
Second of all, pixelart is something ppl intent-fully create one layer at a time, very often - one pixel a time. Is akin to as embroidery (which pixelart very much resembles), and embroidery is not the same as textile produced by a Jacquard Loom. And the whole point of embroidery is to do it like this in order to achieve the result, not that you cannot do whatever you want with machine textile, and not that we don't wear it daily, because it was programmed and done by machine.
Present map is perhaps the third similar attempt at something... which has its value, but should be regarded the same as perhaps taking Pink Floyd's lyrics and progressions recreated in Suno... or rather training a model to play like Pink Floyd and then call a diffusion product psychedelic rock.
As s.o. who is both super-fan of pixel-art (such as https://x.com/84Aleha/status/2038268570094723313, though I can take isometric stuff also, that is fine), and diffusion imagery (I actually did some poster designs with it, not many), I feel the need to express my disagreement and overall confusion reg if this is an actual pixelart. To me - it is not,.
The streetcar tracks fade out in places and I don't see any streetcars. And I can't see my narrow medieval street from this angle. But overall very impressive.
Hey I'm from Valencia! This is pretty nice render of the city, thanks for sharing. I liked the mini game as well. Would've loved to see some other angles of some places though!
That is a quite a nice way to explore a city, a middle ground between regular maps (too abstract, no sense of height) and detailed/realistic street view.
First thing I did was zoom in on the City of Arts and Sciences and I can tell you that the science museum definitely doesn't have waterfalls along it's sides haha
Dense development right up to farmland. Something you will never see in a US city. Not surprising that Valencia is 4x as dense as Atlanta even though Atlanta is 5x more population.
2. I read the info, but I'm incredibly curious for more detail about the pipeline, in particular how much manual work was done, and can this be generalized to other locations? :)
Some buildings down South are not rendered: https://tinyvalencia.com/?lat=39.355397&lng=-0.322415&zoom=1...
And the Albufera has some weird edges, seems like artifacts from satellite imagery?.
Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).
OP great work, I love it.
Congrats on the launch! I was so excited when I saw this post.
But because Valencia has regularly seen terrible floods, including floods with many deaths, with water reaching as high the second floor of some houses (!), at some point it's been decided to divert the Turia so that it doesn't flow in the middle of the city anymore.
Many cities have been build along a river and then spread on both side of the river: be it Paris, Prague, Brussels, Budapest (literally the name of the two sides of the river: Buda and Pest), etc.
But Valencia is magical in that the river has been diverted and most of the old path of the river has been transformed into garden / bike paths / run track / etc.
It's like if you were to take Paris, divert the "Seine" and in its place put a gigantic garden.
IMO more cities should do just that: Valencia is the proof it can be done.
And make it actually playable? Or let me know if you’d like to collaborate, it’d be a fun project
https://cannoneyed.com/projects/isometric-nyc
[Proceeds to generate a whole bunch of same-old-shit with LLMs.]
I guess the conclusion is that creativity is dead.
First, it has very little in common with the process of creation of actual pixelart imagery, as all here on the map is blurred, no pixels are clearly distinguishable.
Second of all, pixelart is something ppl intent-fully create one layer at a time, very often - one pixel a time. Is akin to as embroidery (which pixelart very much resembles), and embroidery is not the same as textile produced by a Jacquard Loom. And the whole point of embroidery is to do it like this in order to achieve the result, not that you cannot do whatever you want with machine textile, and not that we don't wear it daily, because it was programmed and done by machine.
Present map is perhaps the third similar attempt at something... which has its value, but should be regarded the same as perhaps taking Pink Floyd's lyrics and progressions recreated in Suno... or rather training a model to play like Pink Floyd and then call a diffusion product psychedelic rock.
As s.o. who is both super-fan of pixel-art (such as https://x.com/84Aleha/status/2038268570094723313, though I can take isometric stuff also, that is fine), and diffusion imagery (I actually did some poster designs with it, not many), I feel the need to express my disagreement and overall confusion reg if this is an actual pixelart. To me - it is not,.
This kind of gate-keeping is getting so tiresome…
First thing I did was zoom in on the City of Arts and Sciences and I can tell you that the science museum definitely doesn't have waterfalls along it's sides haha
We should figure out a good game to play with it. Like adding transport infrastructure or you need to achieve X time reduction in commuting times.
Nice!
But this one is particularly detailed, very nice!
https://news.ycombinator.com/item?id=46721802
https://cannoneyed.com/isometric-nyc
https://tinyvalencia.com/?lat=39.498684&lng=-0.384359&zoom=1...